Insurgency CVAR list

メモとして。

cvar list

resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
_restart                                 : cmd      :                  : Shutdown and restart the engine.
achievement_debug                        : 0        : , “sv”, “cheat”, “rep” : Turn on achievement debug msgs.
achievement_disable                      : 0        : , “sv”, “cheat”, “rep” : Turn off achievements.
addip                                    : cmd      :                  : Add an IP address to the ban list.
ai_debug_los                             : 0        : , “sv”, “cheat”  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it’l
ai_debug_ragdoll_magnets                 : 0        : , “sv”           :
ai_debug_shoot_positions                 : 0        : , “sv”, “cheat”, “rep” :
ai_debug_speech                          : 0        : , “sv”           :
ai_expression_frametime                  : 0        : , “sv”           : Maximum frametime to still play background expressions.
ai_expression_optimization               : 0        : , “sv”           : Disable npc background expressions when you can’t see them.
ai_force_serverside_ragdoll              : 0        : , “sv”           :
ai_LOS_mode                              : 0        : , “sv”, “rep”    :
ai_sequence_debug                        : 0        : , “sv”           :
ai_setupbones_debug                      : 0        : , “sv”           : Shows that bones that are setup every think
ai_shot_bias_max                         : 1        : , “sv”, “rep”    :
ai_shot_bias_min                         : -1       : , “sv”, “rep”    :
ai_show_hull_attacks                     : 0        : , “sv”           :
ai_use_visibility_cache                  : 1        : , “sv”           :
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd      :                  : Alias a command.
anim_3wayblend                           : 1        : , “sv”, “rep”    : Toggle the 3-way animation blending code.
anim_showstate                           : -1       : , “sv”, “cheat”, “rep” : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog                        : 0        : , “sv”, “cheat”, “rep” : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()
async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume                             : cmd      :                  :
async_serialize                          : 0        :                  : Force async reads to serialize for profiling
async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
async_suspend                            : cmd      :                  :
autoaim_max_deflect                      : 0        : , “sv”           :
autoaim_max_dist                         : 2160     : , “sv”           :
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bind                                     : cmd      :                  : Bind a key.
s usercmd of player by index.
bot_range_frac_desiredrange              : 1        : , “sv”, “rep”    : Frac applied to the desired range of bots
bot_range_frac_hipfirerange              : 1        : , “sv”, “rep”    : Frac applied to the hipfire range of bots
bot_range_frac_maxrange                  : 1        : , “sv”, “rep”    : Frac applied to the max range of bots
bot_recoil_multiplier                    : 0        : , “sv”, “rep”    : Multiplier applied to recoil if the shooter is a bot
bot_rpg_spawn_attackdelay                : 15       : , “sv”, “cheat”  : Bots won’t shoot RPGs if within 8 seconds if players spawning
bot_silhouette_discover_timer            : 3        : , “sv”, “cheat”  : Time in seconds that a silhouette remains visible after it’s discovered
bot_silhouette_light_threshold_low       : 0        : , “sv”, “cheat”  : Light data with a lower float value than this number will be considered low lighting
bot_silhouette_light_threshold_medium    : 0        : , “sv”, “cheat”  : Light data with a lower float value than this number will be considered medium lightingbot_silhouette_range_close               : 1200     : , “sv”, “cheat”  : Silhouette has to be closer than this distance to qualify as close
bot_silhouette_range_far                 : 3000     : , “sv”, “cheat”  : Silhouette has to be further than this distance to qualify as far
bot_silhouette_readtime_clear            : 0        : , “sv”, “cheat”  : Time it takes to shoot at a clear silhouette
bot_silhouette_readtime_dark             : 5        : , “sv”, “cheat”  : Time it takes to shoot at a dark silhouette
bot_silhouette_readtime_fuzzy            : 1        : , “sv”, “cheat”  : Time it takes to shoot at a fuzzy silhouette
bot_silhouette_scan_frequency            : 0        : , “sv”, “cheat”  : Time in seconds between each silhouette scan if a silhouette is not visible
bot_targeting_noise_x_base               : 60       : , “sv”, “rep”    : The targeting noise X value
bot_targeting_noise_x_frac_desiredrange  : 1        : , “sv”, “rep”    : The targeting noise frac applied to X value on desired range
bot_targeting_noise_x_frac_hipfirerange  : 1        : , “sv”, “rep”    : The targeting noise frac applied to X value on hipfire range
bot_targeting_noise_x_frac_maxrange      : 2        : , “sv”, “rep”    : The targeting noise frac applied to X value on max range
bot_targeting_noise_y_base               : 60       : , “sv”, “rep”    : The targeting noise Y value
bot_targeting_noise_y_frac_desiredrange  : 1        : , “sv”, “rep”    : The targeting noise frac applied to Y value on desired range
bot_targeting_noise_y_frac_hipfirerange  : 1        : , “sv”, “rep”    : The targeting noise frac applied to Y value on hipfire range
bot_targeting_noise_y_frac_maxrange      : 2        : , “sv”, “rep”    : The targeting noise frac applied to Y value on max range
bot_targeting_noise_z_base               : 80       : , “sv”, “rep”    : The targeting noise Z value
bot_targeting_noise_z_frac_desiredrange  : 1        : , “sv”, “rep”    : The targeting noise frac applied to Z value on desired range
bot_targeting_noise_z_frac_hipfirerange  : 1        : , “sv”, “rep”    : The targeting noise frac applied to Z value on hipfire range
bot_targeting_noise_z_frac_maxrange      : 2        : , “sv”, “rep”    : The targeting noise frac applied to Z value on max range
bot_vis_fov_attack_base                  : 90       : , “sv”, “cheat”  : FOV when the bot is trying to attack
bot_vis_fov_frac_easy                    : 0        : , “sv”, “cheat”  : Frac applied to the FOV if the difficulty is easy
bot_vis_fov_frac_hard                    : 1        : , “sv”, “cheat”  : Frac applied to the FOV if the difficulty is hard
bot_vis_fov_frac_impossible              : 1        : , “sv”, “cheat”  : Frac applied to the FOV if the difficulty is impossible
bot_vis_fov_idle_base                    : 150      : , “sv”, “cheat”  : FOV when the bot is idle/guarding (normal difficulty)
bot_vis_recognizetime_base               : 0        : , “sv”, “cheat”  : Time it takes for bot to recognize a target (normal difficulty)
bot_vis_recognizetime_frac_easy          : 2        : , “sv”, “cheat”  : Frac appplied to the recognize time if difficulty is easy
bot_vis_recognizetime_frac_hard          : 0        : , “sv”, “cheat”  : Frac appplied to the recognize time if difficulty is hard
bot_vis_recognizetime_frac_impossible    : 0        : , “sv”, “cheat”  : Frac appplied to the recognize time if difficulty is impossible
breakable_disable_gib_limit              : 0        : , “sv”           :
breakable_multiplayer                    : 1        : , “sv”           :
buddha                                   : cmd      :                  : Toggle.  Player takes damage but won’t die. (Shows red cross when health is zero)
budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
bullet_ff_through_walls                  : 0        : , “sv”, “rep”    :
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
callvote                                 : cmd      :                  : Start a vote on an issue.
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
cf_adminimmunity                         : 0        :                  : Admin immunity, 0 = Disabled, 1 = Enabled
cf_allowlan                              : 0        :                  : Allow players connect from LAN, 0 = Disabled, 1 = Enabled IP 10.x.x.x IP 127.x.x.x IP 169.254.x.x IP 192.168.x.x IP 172.16.x.x
cf_allowunidentified                     : 0        :                  : Allow players connect from unidentified country, 0 = Disabled, 1 = Enabled
cf_alphacode                             : 2        :                  : Choose what code type use in cf_countries 2 = ISO 3166-1 alpha-2 codes (GB JP US) 3 = ISO 3166-1 alpha-3 codes (GBR JPN USA) ht
cf_chatannouncements                     : 1        :                  : Print chat announcements to all players Usage 1+2 = 3 (Print allowed and rejected country connections) 0 = Off 1 = Allowed conn
cf_chatusecode                           : 0        :                  : Print country name in chat using, 0 = Country name, 1 = Country code
cf_countries                             : 0        :                  : List countries example alpha 2 codes: ‘GB JP US’ example alpha 3 codes: ‘GBR JPN USA’
cf_mode                                  : 0        :                  : 0 = Allow all expect cf_countries 1 = Allow only cf_countries
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
chet_debug_idle                          : 0        : , “a”, “sv”      : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
choreo_spew_filter                       : 0        : , “sv”, “rep”    : Spew choreo. Use a sub-string or * to display all events.
cl_clock_correction                      : 1        : , “cheat”        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , “cheat”        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90       : , “cheat”        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , “cheat”        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , “cheat”        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , “cheat”        : Show debugging info about the clock drift.
cl_clockdrift_max_ms                     : 150      : , “cheat”        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_clockdrift_max_ms_threadmode          : 0        : , “cheat”        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_csm_auto_entity                       : 1        : , “sv”           :
cl_csm_server_status                     : cmd      :                  : Usage:  cl_csm_server_status
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the ‘connect’ attempt
cl_resend_timeout                        : 60       :                  : Total time allowed for the client to resend the ‘connect’ attempt
cl_simdbones                             : 0        : , “sv”, “rep”    : Use SIMD bone setup.
cl_skipslowpath                          : 0        : , “cheat”        : Set to 1 to skip any models that don’t go through the model fast path
cl_use_simd_bones                        : 1        : , “sv”, “rep”    : 1 use SIMD bones 0 use scalar bones.
clear_anim_cache                         : cmd      :                  : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
cmd                                      : cmd      :                  : Forward command to server.
cmd1                                     : cmd      :                  : sets userinfo string for split screen player in slot 1
cmd2                                     : cmd      :                  : sets userinfo string for split screen player in slot 2
cmd3                                     : cmd      :                  : sets userinfo string for split screen player in slot 3
cmd4                                     : cmd      :                  : sets userinfo string for split screen player in slot 4
collision_shake_amp                      : 0        : , “sv”           :
collision_shake_freq                     : 0        : , “sv”           :
collision_shake_time                     : 0        : , “sv”           :
collision_test                           : cmd      :                  : Tests collision system
con_logfile                              : 0        :                  : Console output gets written to this file
con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
coop                                     : 0        : , “nf”           : Cooperative play.
cpu_level                                : 2        :                  : CPU Level – Default: High
crash                                    : cmd      :                  : Cause the engine to crash (Debug!!)
create_flashlight                        : cmd      :                  :
creditsdone                              : cmd      :                  :
csm_quality_level                        : 0        :                  : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
curve_bias                               : 0        : , “sv”           :
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
datacachesize                            : 32       :                  : Size in MB.
dbg_demofile                             : 0        :                  :
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
deathmatch                               : 1        : , “nf”           : Running a deathmatch server.
debug_materialmodifycontrol              : 0        : , “sv”           :
debug_overlay_fullposition               : 0        : , “sv”           :
debug_physimpact                         : 0        : , “sv”           :
debug_touchlinks                         : 0        : , “sv”           : Spew touch link activity
debug_visibility_monitor                 : 0        : , “sv”, “cheat”  :
decalfrequency                           : 10       : , “sv”, “nf”     :
developer                                : 0        :                  : Set developer message level
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
differences                              : cmd      :                  : Show all convars which are not at their default values.
disable_static_prop_loading              : 0        : , “cheat”        : If non-zero when a map loads, static props won’t be loaded
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  :
disp_list_all_collideable                : cmd      :                  : List all collideable displacements
dispcoll_drawplane                       : 0        : , “sv”           :
display_elapsedtime                      : cmd      :                  : Displays how much time has elapsed since the game started
display_game_events                      : 0        : , “cheat”        :
displaysoundlist                         : 0        : , “sv”           :
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) – show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                  : 1        :                  : (SP only) – enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
dtwatchdecode                            : 1        :                  : When watching show decode.
dtwatchencode                            : 1        :                  : When watching show encode.
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                  : Watch the named variable.
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
mo for active weapon to the player
give_gear                                : cmd      :                  : Give a Gear to the player
give_supply                              : cmd      :                  : Cheat to give player x number of supply
give_upgrade                             : cmd      :                  : Install weapon upgrade for active weapon to the player
give_weapon                              : cmd      :                  : Give a weapon to the player
global_event_log_enabled                 : 0        : , “sv”, “cheat”  : Enables the global event log system
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
gods                                     : cmd      :                  : Toggle. All players become invulnerable.
gpu_level                                : 3        :                  : GPU Level – Default: High
gpu_mem_level                            : 2        :                  : Memory Level – Default: High
groundlist                               : cmd      :                  : Display ground entity list <index>
hammer_update_entity                     : cmd      :                  : Updates the entity’s position/angles when in edit mode
hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don’t have parents or are affected by constraints). Also excludes entit
heartbeat                                : cmd      :                  : Force heartbeat of master servers
help                                     : cmd      :                  : Find help about a convar/concommand.
hide_server                              : 0        : , “sv”           : Whether the server should be hidden from the master server
hl2_episodic                             : 0        : , “sv”, “rep”    :
host_filtered_time_report                : cmd      :                  : Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold                     : 12       :                  : Memory threshold below which the host should flush caches between server instances
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_print_frame_times                   : 0        :                  :
host_profile                             : 0        :                  :
host_runframe_input_parcelremainder      : 1        :                  :
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep                               : 0        : , “cheat”        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general system running times.
host_threaded_sound                      : 1        :                  : Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread         : 0        :                  : Run the sound on a simple thread not a jobthread
host_timer_report                        : cmd      :                  : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale                           : 1        : , “cheat”, “rep” : Prescale the clock by this amount.
hostfile                                 : 0        : , “sv”           : The HOST file to load.
hostip                                   : -1660446592.000 :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27015    :                  : Host game server port
hunk_print_allocations                   : cmd      :                  :
hunk_track_allocation_types              : 1        : , “cheat”        :
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
in_forceuser                             : 0        : , “cheat”        : Force user input to this split screen player.
incrementvar                             : cmd      :                  : Increment specified convar value.
ins_base_vehicle_max_turn_rate           : 25       : , “sv”, “cheat”  :
ins_base_vehicle_speed                   : 160      : , “sv”, “cheat”  :
ins_bipod_view_length_forward            : 22       : , “sv”, “rep”    :
ins_bipod_view_length_up                 : 28       : , “sv”, “rep”    :
ins_bot_add                              : cmd      :                  : Adds a bot
ins_bot_add_t2                           : cmd      :                  : Adds a bot to team 2
ins_bot_attack_pistol_fire_rate          : 4        : , “sv”           : Base Rate for easy pistol fire, scaled faster by difficulty
ins_bot_attack_reload_ratio              : 0        : , “sv”           : Ratio of ammo that triggers a reload.
ins_bot_change_difficulty                : 1        : , “sv”, “nf”     : When to change bot difficulty, 1 = instantly, 0 = when new bots are added
ins_bot_count_checkpoint                 : 0        : , “a”, “sv”, “rep” : A set bot count for Checkpoint.
ins_bot_count_checkpoint_default         : 0        : , “a”, “sv”, “rep” : This is the default bot count for Checkpoint that the server will reset to when hibernating.
ins_bot_count_checkpoint_max             : 16       : , “a”, “sv”, “rep” : The max bot count for Checkpoint.
ins_bot_count_checkpoint_min             : 5        : , “a”, “sv”, “rep” : The min bot count for Checkpoint.
ins_bot_count_hunt                       : 0        : , “a”, “sv”, “rep” : A set bot count for Checkpoint.
ins_bot_count_hunt_default               : 0        : , “a”, “sv”, “rep” : This is the default bot count for Hunt that the server will reset to when hibernating.
ins_bot_count_hunt_max                   : 25       : , “a”, “sv”, “rep” : The max bot count for Hunt.
ins_bot_count_hunt_min                   : 15       : , “a”, “sv”, “rep” : The min bot count for Hunt.
ins_bot_count_survival                   : 0        : , “a”, “sv”, “rep” : A set bot count for Survival.
ins_bot_count_survival_default           : 0        : , “a”, “sv”, “rep” : This is the default bot count for Survival that the server will reset to when hibernating.
ins_bot_count_survival_level_multiplier  : 1        : , “a”, “sv”, “rep” : Multiplier applied to bot count each round that passes.
ins_bot_count_survival_max               : 24       : , “a”, “sv”, “rep” : The max bot count at the end of Survival.
ins_bot_count_survival_start_max         : 16       : , “a”, “sv”, “rep” : The max bot count at the start of Survival.
ins_bot_count_survival_start_min         : 6        : , “a”, “sv”, “rep” : The min bot count at the start of Survival.
ins_bot_difficulty                       : 1        : , “sv”, “nf”, “rep” : Difficulty of bots, 0-3
ins_bot_enemy_seen_notify_distance       : 300      : , “sv”, “cheat”  : Hearing range of bots when talking to eachother
ins_bot_friendly_death_hearing_distance  : 100      : , “sv”, “cheat”  : Hearing range of bots when a friendly dies nearby
ins_bot_kick                             : cmd      :                  : Kick a bot. Parameters: <#/bots> <team_id>
ins_bot_kick_t1                          : cmd      :                  : ins_bot_kick_t1 kick bot from team two
ins_bot_kick_t2                          : cmd      :                  : ins_bot_kick_t2 kick bot from team two
ins_bot_knives_only                      : 0        : , “sv”, “cheat”  :
ins_bot_max_setup_gate_defend_range      : 2000     : , “sv”, “cheat”  : How far from the setup gate(s) defending bots can take up positions
ins_bot_min_setup_gate_defend_range      : 750      : , “sv”, “cheat”  : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
ins_bot_min_setup_gate_sniper_defend_range : 1500     : , “sv”, “cheat”  : How far from the setup gate(s) a defending sniper will take up position
ins_bot_path_update_interval             : 0        : , “sv”, “cheat”  : Time between each path update (tweaked for optimization)
ins_bot_pathfollower_aimahead            : 220      : , “sv”, “cheat”  :
ins_bot_quota                            : 0        : , “a”, “sv”      : How many bots to place on each team when no players are present?
ins_bot_radio_range                      : 2000     : , “sv”, “cheat”  : How close do bots need to be to hear radio commands from another.
ins_bot_radio_range_blocked_fraction     : 0        : , “sv”, “cheat”  : If we don’t have LoS, cut down range by this much
ins_bot_suppress_visible_requirement     : 1        : , “sv”, “cheat”  : Total time we have to have seen a threat before lighting him up!
ins_bot_suppressing_fire_duration        : 2        : , “sv”, “cheat”  : How long should we light up the last spotted area of a threat
ins_bot_survival_cache_notify_radius     : 1200     : , “sv”, “cheat”  : Notify radius of cache capture in survival mode
ins_cache_buy_zone_size                  : 184      : , “sv”           : Default size of the buy area on a weapon cache.
ins_cache_explosion_damage               : 1000     : , “sv”           : Damage dealt by cache exploding
ins_cache_explosion_radius               : 256      : , “sv”           : Radius of blast damage
ins_cache_health                         : 200      : , “sv”           : Default health of a weapon cache entity.
ins_clear_attribute                      : cmd      :                  : Remove given attribute from all areas in the selected set.
ins_deadcam_modes                        : 0        : , “sv”, “rep”    : Restricts Spectator Modes
ins_debug_centermass                     : 0        : , “sv”, “rep”    : Debug the centermass attachment
ins_debug_head                           : 0        : , “sv”, “rep”    : Debug the head attachment
ins_debug_navareas                       : cmd      :                  : Force a round cleanup
ins_debug_spawnchange                    : 0        : , “sv”, “cheat”, “rep” : Display enabled/disabled spawnpoints.
ins_foliagemovement_sound                : 1        : , “sv”           :
ins_mark                                 : cmd      :                  : Set attribute of selected area.
ins_nav_cp_surrounding_distance          : 620      : , “sv”, “cheat”  :
ins_nav_death_range                      : 400      : , “sv”, “cheat”  :
ins_nav_in_combat_range                  : 1000     : , “sv”, “cheat”  :
ins_select_with_attribute                : cmd      :                  : Selects areas with the given attribute.
ins_server_loadtheater                   : cmd      :                  : Server loads a theater
ins_stats_status                         : cmd      :                  : Current status of stats connection
ins_survival_bot_spawn_distance          : 2500     : , “sv”           : Min distance between players and bot spawn zones
ins_survival_bot_spawn_update_interval   : 5        : , “sv”           : Seconds between each check to update which spawns are active/inactive
ins_survival_cache_secure_cooldown_time  : 10       : , “sv”           : Time before you can secure another safehouse
ins_survival_cache_secure_team_ratio     : 0        : , “sv”           : Percentage of team required to secure a cache
ins_survival_coordinated_attack_time_max : 100      : , “sv”           : Max seconds that bots will attack the most recently captured point
ins_survival_coordinated_attack_time_min : 30       : , “sv”           : Min seconds that bots will attack the most recently captured point
ins_survival_human_spawn_update_interval : 1        : , “sv”           : Seconds between each check to update which spawns are active/inactive
ins_survival_next_cache_min_distance     : 3200     : , “sv”           : Distance the next cache must be in order to qualify as the next possible objective
ins_survival_safehouse_tip_delay_max     : 10       : , “sv”           : Max time before the attacking team is tipped off about your safehouse
ins_survival_safehouse_tip_delay_min     : 1        : , “sv”           : Min time before the attacking team is tipped off about your safehouse
ins_tank_health                          : cmd      :                  :
ins_tank_kill                            : cmd      :                  :
ins_teamsize                             : 0        : , “sv”, “nf”, “rep” : Maximum team size
ins_terminal_access_zone_size            : 72       : , “sv”           : Default size of the terminal access area.
ins_terminal_health                      : 100      : , “sv”           : Default health of a terminal entity.
ins_test_map_vote                        : cmd      :                  : Test map vote
ins_vehicle_minibus_health               : 320      : , “sv”           : Default health of a minibus.
ins_wipe_attributes                      : cmd      :                  : Clear all INS-specific attributes of selected area.
inventory_buy_gear                       : cmd      :                  : Buys an item of gear
inventory_buy_upgrade                    : cmd      :                  : Buys a weapon upgrade
inventory_buy_weapon                     : cmd      :                  : Buys a weapon
inventory_confirm                        : cmd      :                  : Confirming a purchase
inventory_print_weapons                  : cmd      :                  : Print weapon purchases to server console
inventory_reset                          : cmd      :                  : Reset the player’s current loadout to the class default
inventory_resupply                       : cmd      :                  : Resupply current loadout
inventory_sell_all                       : cmd      :                  : Sell all items (except melee)
inventory_sell_gear                      : cmd      :                  : Sells an item of gear
inventory_sell_upgrade                   : cmd      :                  : Sells an upgrade
inventory_sell_weapon                    : cmd      :                  : Sell a weapon
inventory_set_firemode                   : cmd      :                  : Set firemode pref
ip                                       : 157      :                  : Overrides IP for multihomed hosts
item_flag_respawntime                    : 0        : , “sv”, “rep”    : Flag respawn time.
joy_deadzone_mode                        : 1        :                  : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
mat_reversedepth                         : 0        : , “cheat”        :
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_shadowstate                          : 1        :                  :
mat_showenvmapmask                       : 0        :                  :
mat_showlowresimage                      : 0        : , “cheat”        :
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
mat_showmiplevels                        : 0        : , “cheat”        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd      :                  : Show used textures.
mat_software_aa_strength                 : -1       :                  : Software AA – perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_softwarelighting                     : 0        :                  :
mat_softwareskin                         : 0        : , “cheat”        :
mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.mat_spewalloc                            : 0        : , “a”            :
mat_tessellation_accgeometrytangents     : 0        : , “cheat”        :
mat_tessellation_cornertangents          : 1        : , “cheat”        :
mat_tessellation_update_buffers          : 1        : , “cheat”        :
mat_triplebuffered                       : 0        :                  : This means we want triple buffering if we are fullscreen and vsync’d
mat_vsync                                : 0        :                  : Force sync to vertical retrace
mat_wireframe                            : 0        : , “cheat”        :
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
melee_combo_reset_time                   : 1        : , “sv”, “cheat”, “rep” : Seconds after a swing until we reset the combo activities
melee_show_swing                         : 0        : , “sv”, “cheat”, “rep” :
mem_compact                              : cmd      :                  :
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat                                  : cmd      :                  :
mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
mem_force_flush_section                  : 0        :                  : Cache section to restrict mem_force_flush
mem_incremental_compact                  : cmd      :                  :
mem_incremental_compact_rate             : 0        : , “cheat”        : Rate at which to attempt internal heap compation
mem_level                                : 2        :                  : Memory Level – Default: High
mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
mem_test                                 : cmd      :                  :
mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame
mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval
mem_test_quiet                           : 0        :                  : Don’t print stats when memtesting
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
mem_verify                               : cmd      :                  : Verify the validity of the heap
memory                                   : cmd      :                  : Print memory stats.
meta                                     : cmd      :                  : Metamod:Source control options
metamod_version                          : 1        : , “sp”, “nf”     : Metamod:Source Version
mm_basedir                               : 0        : , “sp”           : Metamod:Source Base Folder
mm_csgo_community_search_players_min     : 3        : , “a”            : When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint                 : cmd      :                  : Shows information retrieved from data center
mm_dlc_debugprint                        : cmd      :                  : Shows information about dlc
mm_heartbeat_seconds                     : 300      :                  :
mm_heartbeat_seconds_xlsp                : 60       :                  :
mm_heartbeat_timeout                     : 10       :                  :
mm_heartbeat_timeout_legacy              : 15       :                  :
mm_pluginsfile                           : 0        : , “sp”           : Metamod:Source Plugins File
mm_server_search_lan_ports               : 27015    : , “a”            : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_status                                : cmd      :                  : Matchmaking status
mod_check_vcollide                       : 0        :                  : Check all vcollides on load
mod_dont_load_vertices                   : 1        :                  : For the dedicated server, don’t load model vertex data
mod_DumpWeaponWiewModelCache             : cmd      :                  : Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache            : cmd      :                  : Dumps the weapon world model cache contents
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
mod_load_anims_async                     : 0        :                  :
mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async                      : 0        :                  :
mod_load_preload                         : 1        :                  : Indicates how far ahead in seconds to preload animations.
mod_load_showstall                       : 0        :                  : 1 – show hitches , 2 – show stalls
mod_load_vcollide_async                  : 0        :                  :
mod_lock_mdls_on_load                    : 1        :                  :
mod_lock_meshes_on_load                  : 1        :                  :
mod_log_filesystem                       : 0        :                  : Log the filesystem type
mod_test_mesh_not_available              : 0        :                  :
mod_test_not_available                   : 0        :                  :
mod_test_verts_not_available             : 0        :                  :
mod_touchalldata                         : 1        :                  : Touch model data during level startup
mod_trace_load                           : 0        :                  :
mod_WeaponViewModelCache                 : 8        :                  :
mod_WeaponWorldModelCache                : 10       :                  :
mod_WeaponWorldModelMinAge               : 3000     :                  :
morph_debug                              : 0        :                  :
morph_path                               : 7        :                  :
mortar_visualize                         : 0        : , “sv”           :
motd                                     : cmd      :                  :
motdfile                                 : 0        : , “sv”           : The MOTD file to load.
movement_anim_playback_minrate           : 0        : , “sv”, “rep”    :
mp_allowNPCs                             : 1        : , “sv”, “nf”     :
mp_allowspectators                       : 1        : , “sv”, “rep”    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , “sv”, “nf”     :
mp_autokick                              : 1        : , “sv”, “rep”    : Kick team-killing players
mp_autokick_idlers                       : 0        : , “sv”, “rep”    : Kick idlers players ( mins )
mp_autoteambalance                       : 1        : , “sv”           :
mp_checkpoint_counterattack_always       : 0        : , “sv”, “rep”    : Always have a counter-attack after each cap. Value represents number of human players needed.
mp_checkpoint_counterattack_capture_speedup : 2        : , “sv”, “rep”    : Bot capture speed-up
mp_checkpoint_counterattack_delay        : 12       : , “sv”, “rep”    : How long (in seconds) until the enemy counter-attack wave spawns.
mp_checkpoint_counterattack_delay_finale : 20       : , “sv”, “rep”    : How long (in seconds) until the enemy counter-attack wave spawns (finale).
mp_checkpoint_counterattack_duration     : 65       : , “sv”, “rep”    : How long a checkpoint counter-attack lasts
mp_checkpoint_counterattack_duration_finale : 120      : , “sv”, “rep”    : How long a checkpoint counter-attack lasts
mp_checkpoint_counterattack_wave_finale  : 60       : , “sv”, “rep”    : How long until we get the subsequent waves in Checkpoint finale?
mp_coop_lobbysize                        : 6        : , “sv”, “nf”, “rep” : Size of coop lobby
mp_coop_max_bots                         : 24       : , “a”, “sv”, “rep” : Maximum number of bots allowed on the server.
mp_coop_min_bots                         : 10       : , “a”, “sv”, “rep” : The number of bots used for 1 player.
mp_cp_capture_time                       : 30       : , “sv”, “nf”     : capture time in seconds
mp_cp_deteriorate_time                   : 0        : , “sv”, “nf”     : deteriorate time in seconds
mp_cp_speedup_max                        : 2        : , “sv”, “nf”, “rep” : Maximum players to effect the speed-up.
mp_cp_speedup_rate                       : 0        : , “sv”, “nf”, “rep” : Speed-up rate per additional teammate in the cap zone.
mp_defaultteam                           : 0        : , “sv”           :
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_extract_point                         : 0        : , “a”, “sv”, “nf” : Point to use for patrol (0 = random, 1-3 = specified point)
mp_fadetoblack                           : 0        : , “sv”, “nf”, “rep” : fade a player’s screen to black when he dies
mp_fall_speed_fatal                      : 720      : , “sv”, “rep”    : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe                       : 560      : , “sv”, “rep”    : sqrt( 2 * gravity * x * 12 )
mp_fall_speed_safe_iron                  : 250      : , “sv”, “rep”    : sqrt( 2 * gravity * x * 12 )
mp_falldamage                            : 0        : , “sv”, “nf”     :
mp_flashlight                            : 0        : , “sv”, “nf”     :
mp_footsteps                             : 1        : , “sv”, “nf”     :
mp_forceactivityset                      : -1       : , “sv”, “cheat”, “rep” : SHORTRIFLE = 0  PISTOL = 1  KNIFE = 2   LMG = 3  LAUNCHER = 4  GRENADE = 5
mp_forcecamera                           : 1        : , “sv”, “rep”    : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp

mp_forcerespawn                          : 1        : , “sv”, “nf”     :
mp_freezetime                            : 15       : , “sv”, “nf”, “rep” : Round freeze time in seconds
mp_friendlyfire                          : 0        : , “sv”, “nf”, “rep” : Allows team members to injure other members of their team
mp_friendlyfire_damage                   : 0        : , “sv”           : The frac value applied to friendly fire damage
mp_friendlyfire_damage_spawnarea         : 0        : , “sv”           : The frac value applied to friendly fire damage when either in a spawn area
mp_friendlyfire_explosives               : 0        : , “sv”, “nf”, “rep” : When enabled, friendlies can set off each other’s explosives if they are reactive.
mp_joinwaittime                          : 20       : , “sv”, “nf”     : How long to wait for the first round once the minimum players requirement has been reached.
mp_lobbytime                             : 10       : , “sv”, “nf”, “rep” : Lobby time in seconds
mp_maxgames                              : 1        : , “sv”, “nf”, “rep” : Max games before map change
mp_maxrounds                             : 5        : , “sv”, “nf”, “rep” : Max rounds before game ends
mp_minteamplayers                        : 1        : , “sv”, “nf”, “rep” : min players on each team to start the match
mp_occupy_bonus_wave                     : 1        : , “sv”, “rep”    : Number of waves given to a team for capturing the point.
mp_player_resupply_delay_base            : 20       : , “sv”           : Delay applied to resupplying
mp_player_resupply_delay_max             : 90       : , “sv”           : Max delay for resupply
mp_player_resupply_delay_penalty         : 15       : , “sv”           : Delay added for each additional resupply
mp_player_resupply_delay_survival        : 20       : , “sv”           : Delay applied to resupplying (Survival-only)
mp_player_resupply_grace                 : 30       : , “sv”           : Grace time in which the resupply delay is not applied.
mp_player_resupply_penalty_reset         : 45       : , “sv”           : Time taken to decrement resupply counter
mp_player_spotting                       : 1        : , “sv”, “rep”    :
mp_push_capture_time_extension           : 300      : , “a”, “sv”      : How long (in seconds) the round should be extended for after a capture.
mp_push_counter_round                    : 0        : , “sv”, “rep”    : If on, after full-cap victory, flip the attacking team for a counter attack round.
mp_push_deferred_advance                 : 0        : , “sv”, “rep”    : If >0, advanced spawns will be delayed by this number of seconds.
mp_wave_max_wait_defenders               : 30       : , “sv”, “rep”    : Max wave trigger time for defending team
mp_wave_max_wait_perteam                 : 40       : , “sv”, “rep”    : Max wave trigger time for both teams
mp_wave_spawn_instant                    : 0        : , “sv”, “rep”    : Server side option to force instant spawning
mp_weaponstay                            : 0        : , “sv”, “nf”     :
mp_winlimit                              : 5        : , “sv”, “nf”, “rep” : win limit
mp_winlimit_coop                         : 1        : , “sv”, “nf”, “rep” : win limit for coop
multvar                                  : cmd      :                  : Multiply specified convar value.
name                                     : 0        : , “a”, “user”, “print”, “server_can_execute”, “ss” : Current user name
nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 503316480 : , “sv”, “cheat”  : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size                        : 50       : , “sv”, “cheat”  : Max area size created in nav generation
nav_avoid                                : cmd      :                  : Toggles the ‘avoid this area when possible’ flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1×1 areas
nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID’s so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , “sv”, “cheat”  :
nav_coplanar_slope_limit_displacement    : 0        : , “sv”, “cheat”  :
nav_corner_adjust_adjacent               : 18       : , “sv”, “cheat”  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet                  : 0        : , “sv”, “cheat”  : Anchor nav_begin_area Z to editing player’s feet
nav_create_place_on_ground               : 0        : , “sv”, “cheat”  : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the ‘must crouch in this area’ flag used by the AI system.
nav_debug_blocked                        : 0        : , “sv”, “cheat”  :
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways          : cmd      :                  : For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test                    : 10000    : , “sv”, “cheat”  : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide                            : cmd      :                  : Toggles the ‘area is not suitable for hiding spots’ flag used by the AI system.
nav_drag_selection_volume_zmax_offset    : 32       : , “sv”, “rep”    : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset    : 32       : , “sv”, “rep”    : The offset of the nav drag volume bottom from center
nav_draw_limit                           : 500      : , “sv”, “cheat”  : The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions          : cmd      :                  : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit                                 : 0        : , “sv”, “cheat”  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops                   : 1        : , “sv”, “cheat”  : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas            : 1        : , “sv”, “cheat”  : Convert obsolete jump areas into 2-way connections
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range           : 2000     : , “sv”, “cheat”  :
nav_generate_incremental_tolerance       : 0        : , “sv”, “cheat”  : Z tolerance for adding new nav areas.
nav_jump                                 : cmd      :                  : Toggles the ‘traverse this area by jumping’ flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder’s direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance                    : 6000     : , “sv”, “cheat”  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length            : 64       : , “sv”, “cheat”  :
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
nav_no_hostages                          : cmd      :                  : Toggles the ‘hostages cannot use this area’ flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the ‘dont jump in this area’ flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and ‘flood-fills’ the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance    : 0        : , “sv”, “cheat”  :
nav_precise                              : cmd      :                  : Toggles the ‘dont avoid obstacles’ flag used by the AI system.
nav_quicksave                            : 1        : , “sv”, “cheat”  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
nav_run                                  : cmd      :                  : Toggles the ‘traverse this area by running’ flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
nav_select_larger_than                   : cmd      :                  : Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
nav_select_orphans                       : cmd      :                  : Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
nav_selected_set_border_color            : -16751516 : , “sv”, “cheat”  : Color used to draw the selected set borders while editing.
nav_selected_set_color                   : 1623785472.000 : , “sv”, “cheat”  : Color used to draw the selected set background while editing.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
nav_show_approach_points                 : 0        : , “sv”, “cheat”  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , “sv”, “cheat”  : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass                         : 0        : , “sv”, “cheat”  :
nav_show_continguous                     : 0        : , “sv”, “cheat”  : Highlight non-contiguous connections
nav_show_danger                          : 0        : , “sv”, “cheat”  : Show current ‘danger’ levels.
nav_show_dumped_positions                : cmd      :                  : Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid                  : 0        : , “sv”, “cheat”  : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer                 : 0        : , “sv”, “cheat”  : Show areas of designer-placed bot preference due to func_nav_prefer entities
nav_show_light_intensity                 : 0        : , “sv”, “cheat”  :
nav_show_node_grid                       : 0        : , “sv”, “cheat”  :
nav_show_node_id                         : 0        : , “sv”, “cheat”  :
nav_show_nodes                           : 0        : , “sv”, “cheat”  :
nav_show_player_counts                   : 0        : , “sv”, “cheat”  : Show current player counts in each area.
nav_show_potentially_visible             : 0        : , “sv”, “cheat”  : Show areas that are potentially visible from the current nav area
nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1×1 areas and re-merges them together into larger areas
nav_slope_limit                          : 0        : , “sv”, “cheat”  : The ground unit normal’s Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance                      : 0        : , “sv”, “cheat”  : The ground unit normal’s Z component must be this close to the nav area’s Z component to be generated.
nav_snap_to_grid                         : 0        : , “sv”, “cheat”  : Snap to the nav generation grid when creating new nav areas
nav_solid_props                          : 1        : , “sv”, “cheat”  : Make props solid to nav generation/editing
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , “sv”, “cheat”  : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the ‘stand while hiding’ flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the ‘must stop when entering this area’ flag used by the AI system.
nb_player_crouch                         : 0        : , “sv”, “cheat”  : Force bots to crouch
nb_player_move                           : 1        : , “sv”, “cheat”  : Prevents bots from moving
nb_player_move_direct                    : 0        : , “sv”           :
nb_player_stop                           : 0        : , “sv”, “cheat”  : Stop all NextBotPlayers from updating
nb_player_walk                           : 0        : , “sv”, “cheat”  : Force bots to walk
nb_saccade_speed                         : 1000     : , “sv”, “cheat”  :
nb_saccade_time                          : 0        : , “sv”, “cheat”  :
nb_select                                : cmd      :                  : Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range                : 150      : , “sv”, “cheat”  :
nb_stop                                  : 0        : , “sv”, “cheat”, “rep” : Stop all NextBots
nb_update_debug                          : 0        : , “sv”, “cheat”  :
nb_update_framelimit                     : 10       : , “sv”, “cheat”  :
nb_update_frequency                      : 0        : , “sv”, “cheat”  :
nb_update_maxslide                       : 4        : , “sv”, “cheat”  :
nb_warp_selected_here                    : cmd      :                  : Teleport the selected bot to your cursor position
net_allow_multicast                      : 1        : , “a”            :
net_blockmsg                             : 0        : , “cheat”        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , “cheat”        : Drops next n packets on client
net_dumpeventstats                       : cmd      :                  : Dumps out a report of game event network usage
net_dumptest                             : 0        :                  :
net_fakejitter                           : 0        : , “cheat”        : Jitter fakelag packet time
net_fakelag                              : 0        : , “cheat”        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , “cheat”        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1200     :                  : Max fragment bytes per packet
net_maxroutable                          : 1200     : , “a”, “user”    : Requested max packet size before packets are ‘split’.
net_megasnapshot                         : 1        :                  :
net_paranoid                             : 1        :                  :
net_public_adr                           : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: (‘x.x.x.x’
net_queue_trace                          : 0        :                  :
net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showeventlisteners                   : 0        :                  : Show listening addition/removals
net_showevents                           : 0        : , “cheat”        : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showreliablesounds                   : 0        : , “cheat”        :
net_showsplits                           : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UDP packets summary to console
net_showudp_oob                          : 0        :                  : Dump OOB UDP packets summary to console
net_showudp_remoteonly                   : 0        :                  : Dump non-loopback udp only
net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks
net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets.
net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player’s packets (multiplayer only).
next                                     : 0        : , “cheat”        : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel                                : 0        : , “sv”, “nf”, “rep” : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap                                  : cmd      :                  :
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
noclip_fixup                             : 1        : , “sv”, “cheat”  :
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_height_adjust                        : 1        : , “a”, “sv”      : Enable test mode for ik height adjustment
npc_vphysics                             : 0        : , “sv”           :
obj_capture_damage                       : 0        : , “sv”           : Captures all damage taken by objects for dumping later.
obj_dump_damage                          : cmd      :                  :
obj_show_damage                          : 0        : , “sv”           : Show all damage taken by objects.
old_radiusdamage                         : 0        : , “sv”, “rep”    :
paintsplat_bias                          : 0        : , “cheat”, “rep” : Change bias value for computing circle buffer
paintsplat_max_alpha_noise               : 0        : , “cheat”, “rep” : Max noise value of circle alpha
paintsplat_noise_enabled                 : 1        : , “cheat”, “rep” :
particle_test_attach_attachment          : 0        : , “sv”, “cheat”  : Attachment index for attachment mode
particle_test_attach_mode                : 0        : , “sv”, “cheat”  : Possible Values: ‘start_at_attachment’, ‘follow_attachment’, ‘start_at_origin’, ‘follow_origin’
particle_test_file                       : 0        : , “sv”, “cheat”  : Name of the particle system to dynamically spawn
particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0        : , “a”, “norecord” : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
perf_fire_bullet_firstpredictedonly      : 1        : , “sv”, “rep”    : Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single                  : 0        : , “sv”, “rep”    :
phys_debug_check_contacts                : 0        : , “sv”, “cheat”, “rep” :
phys_impactforcescale                    : 1        : , “sv”           :
phys_penetration_error_time              : 10       : , “sv”           : Controls the duration of vphysics penetration error boxes.
phys_pushscale                           : 1        : , “sv”, “rep”    :
phys_show_active                         : 0        : , “sv”, “cheat”  :
phys_speeds                              : 0        : , “sv”           :
phys_stressbodyweights                   : 5        : , “sv”           :
phys_timescale                           : 1        : , “sv”           : Scale time for physics
phys_upimpactforcescale                  : 0        : , “sv”           :
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physicsshadowupdate_render               : 0        : , “sv”           :
picker                                   : cmd      :                  : Toggles ‘picker’ mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
pingserver                               : cmd      :                  : Ping a server for info
pipeline_static_props                    : 1        :                  :
player_debug_print_damage                : 0        : , “sv”, “cheat”  : When true, print amount and type of all damage received by player to console.
player_old_armor                         : 0        : , “sv”           :
player_slide_cooldown                    : 3        : , “sv”, “cheat”, “rep” :
player_slide_duration                    : 0        : , “sv”, “cheat”, “rep” :
player_slide_impact_epsilon              : 8        : , “sv”, “cheat”  :
player_slide_probe_distance              : 16       : , “sv”, “cheat”  :
player_slide_probe_dot                   : 0        : , “sv”, “cheat”  :
player_slide_sample_period               : 0        : , “sv”, “cheat”  :
player_slide_speed_acceleration          : 10       : , “sv”, “cheat”, “rep” :
player_slide_speedfrac_max               : 1        : , “sv”, “cheat”, “rep” :
player_slide_speedfrac_warmup            : 1        : , “sv”, “cheat”, “rep” :
player_slide_warmup_interval             : 0        : , “sv”, “cheat”, “rep” :
player_use_radius                        : 96       : , “sv”, “cheat”, “rep” :
player_use_tolerance                     : 0        : , “sv”, “cheat”, “rep” :
plr_debug_inventory                      : 0        : , “sv”, “cheat”, “rep” :
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
prop_active_gib_limit                    : 64       : , “sv”           :
prop_active_gib_max_fade_time            : 12       : , “sv”           :
prop_break_disable_float                 : 0        : , “sv”           :
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : -1       : , “sv”, “rep”    : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe          : -1       : , “sv”, “rep”    : Maximum prop breakable piece count per frame (-1 = model default)
quit                                     : cmd      :                  : Exit the engine.
r_ambientboost                           : 1        :                  : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                          : 5        :                  : Boost ambient cube by no more than this factor
r_ambientfraction                        : 0        : , “cheat”        : Fraction of direct lighting used to boost lighting when model requests
r_ambientmin                             : 0        :                  : Threshold above which ambient cube will not boost (i.e. it’s already sufficiently bright
r_colorstaticprops                       : 0        : , “cheat”        :
r_debugrandomstaticlighting              : 0        : , “cheat”        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cover_count                      : 4        :                  :
r_decal_overlap_area                     : 0        :                  :
r_decal_overlap_count                    : 3        :                  :
r_decals                                 : 2048     :                  :
r_decalstaticprops                       : 1        :                  : Decal static props test
r_DispBuildable                          : 0        : , “cheat”        :
r_maxmodeldecal                          : 50       :                  :
r_modelAmbientMin                        : 0        : , “cheat”        : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal                    : 0        : , “cheat”        :
r_nohw                                   : 0        : , “cheat”        :
r_norefresh                              : 0        :                  :
r_nosw                                   : 0        : , “cheat”        :
r_novis                                  : 0        : , “cheat”        : Turn off the PVS.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
r_occlusionspew                          : 0        : , “cheat”        : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level                        : -1       : , “cheat”    removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
res_restrict_access                      : 0        :                  :
reset_gameconvars                        : cmd      :                  : Reset a bunch of game convars to default values
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debugresponseconcept                  : 0        : , “sv”           : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude          : cmd      :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses                        : 0        : , “sv”           : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule                             : 0        : , “sv”           : If set to the name of the rule, that rule’s score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses                         : 0        : , “sv”           : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist                      : 1800     : , “sv”, “cheat”  : ‘then ANY’ or ‘then ALL’ response followups will be dispatched only to characters within this distance.
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> ‘criteria1:value1,criteria2:va
rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
rr_thenany_score_slop                    : 0        : , “sv”, “cheat”  : When computing respondents for a ‘THEN ANY’ rule, all rule-matching scores within this much of the best score will be considere
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
scene_async_prefetch_spew                : 0        : , “sv”           : Display async .ani file loading info.
scene_clientflex                         : 1        : , “sv”, “rep”    : Do client side flex animation.
scene_clientplayback                     : 1        : , “sv”           : Play all vcds on the clients.
scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
scene_forcecombined                      : 0        : , “sv”           : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius                   : 1200     : , “sv”           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd                            : cmd      :                  : Play the given VCD as an instanced scripted scene.
scene_print                              : 0        : , “sv”, “rep”    : When playing back a scene, print timing and event info to console.
scene_showlook                           : 0        : , “a”, “sv”      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , “a”, “sv”      : When moving, show the end location.
scene_showunlock                         : 0        : , “a”, “sv”      : Show when a vcd is playing but normal AI is running.
script                                   : cmd      :                  : Run the text as a script
script_connect_debugger_on_mapspawn      : 0        : , “sv”           :
script_debug                             : cmd      :                  : Connect the vscript VM to the script debugger
script_dump_all                          : cmd      :                  : Dump the state of the VM to the console
script_execute                           : cmd      :                  : Run a vscript file
script_help                              : cmd      :                  : Output help for script functions, optionally with a search string
script_reload_code                       : cmd      :                  : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code                : cmd      :                  : Execute all of this entity’s VScripts, replacing existing functions with the functions in the run scripts
script_reload_think                      : cmd      :                  : Execute an activation script, replacing existing functions with the functions in the run script
server_game_time                         : cmd      :                  : Gives the game time in seconds (server’s curtime)
servercfgfile                            : 0        : , “sv”           :
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster                                : cmd      :                  : add/remove/enable/disable master servers
setmodel                                 : cmd      :                  : Changes’s player’s model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
setpos_player                            : cmd      :                  : Move specified player to specified origin (must have sv_cheats).
shake                                    : cmd      :                  : Shake the screen.
show_global_bans                         : cmd      :                  :
showtriggers                             : 0        : , “sv”, “cheat”  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
simple_bot_add                           : cmd      :                  : Add a simple bot.
simulate_capturezone_pointindex          : -1       : , “sv”, “cheat”  :
simulate_capturezone_team0               : 0        : , “sv”, “cheat”  :
simulate_capturezone_team1               : 0        : , “sv”, “cheat”  :
singlestep                               : 0        : , “cheat”        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode                          : 1        : , “a”, “sv”, “rep” :
sk_player_arm                            : 1        : , “sv”           :
sk_player_chest                          : 1        : , “sv”           :
sk_player_head                           : 2        : , “sv”           :
sk_player_leg                            : 1        : , “sv”           :
sk_player_stomach                        : 1        : , “sv”           :
skill                                    : 1        : , “a”            : Game skill level (1-3).
sleep_when_meeting_framerate             : 1        :                  : Sleep instead of spinning if we’re meeting the desired framerate.
sleep_when_meeting_framerate_headroom_ms : 1        :                  : Only sleep if the current frame has at least this much time remaining, otherwise spin.
sm                                       : cmd      :                  : SourceMod Menu
sm_basepath                              : 0        :                  : SourceMod base path (set via command line)
sm_conhook_start                         : cmd      :                  :
sm_conhook_stop                          : cmd      :                  :
sm_corecfgfile                           : 0        :                  : SourceMod core configuration file
sm_datetime_format                       : 0        :                  : Default formatting time rules
sm_dump_admcache                         : cmd      :                  : Dumps the admin cache for debugging
sm_dump_handles                          : cmd      :                  : Dumps Handle usage to a file for finding Handle leaks
sm_immunity_mode                         : 1        : , “sp”           : Mode for deciding immunity protection
sm_menu_sounds                           : 1        :                  : Sets whether SourceMod menus play trigger sounds
sm_nextmap                               : 0        : , “nf”           :
sm_reload_translations                   : cmd      :                  : Reparses all loaded translation files
sm_show_activity                         : 13       : , “sp”           : Activity display setting (see sourcemod.cfg)
sm_time_adjustment                       : 0        :                  : Adjusts the server time in seconds
sm_timeleft_interval                     : 0        :                  : Display timeleft every x seconds. Default 0.
sm_trigger_show                          : 1        :                  : Display triggers message to all players? (0 off, 1 on, def. 1)
sm_vote                                  : cmd      :                  : sm_vote <question> [Answer1] [Answer2] … [Answer5]
sm_vote_ban                              : 0        :                  : percent required for successful ban vote.
sm_vote_delay                            : 30       :                  : Sets the recommended time in between public votes
sm_vote_kick                             : 0        :                  : percent required for successful kick vote.
sm_vote_map                              : 0        :                  : percent required for successful map vote.
sm_vote_progress_chat                    : 0        :                  : Show current vote progress as chat messages
sm_vote_progress_client_console          : 0        :                  : Show current vote progress as console messages to clients
sm_vote_progress_console                 : 0        :                  : Show current vote progress as console messages
sm_vote_progress_hintbox                 : 0        :                  : Show current vote progress in a hint box
sm_voteban                               : cmd      :                  : sm_voteban <player> [reason]
sm_votekick                              : cmd      :                  : sm_votekick <player> [reason]
sm_votemap                               : cmd      :                  : sm_votemap <mapname> [mapname2] … [mapname5]
smoothstairs                             : 1        : , “sv”, “rep”    : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss                      : 4        : , “cheat”        : foliage dB loss per 1200 units
snd_gain                                 : 1        : , “cheat”        :
snd_gain_max                             : 1        : , “cheat”        :
snd_gain_min                             : 0        : , “cheat”        :
snd_refdb                                : 60       : , “cheat”        : Reference dB at snd_refdist
snd_refdist                              : 36       : , “cheat”        : Reference distance for snd_refdb
snd_restart                              : cmd      :                  : Restart sound system.
snd_sos_show_server_xmit                 : 0        : , “sv”, “cheat”  :
snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                    : 300      :                  :
snd_vox_sectimetout                      : 300      :                  :
snd_vox_seqtimetout                      : 300      :                  :
soundpatch_captionlength                 : 2        : , “sv”, “rep”    : How long looping soundpatch captions should display for.
soundscape_debug                         : 0        : , “sv”, “cheat”  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
sourcemod_version                        : 1        : , “sp”, “nf”, “rep” : SourceMod Version
spawnpoint_debug                         : 0        : , “sv”, “cheat”  : Display debugging information on each spawn point. You must active this cvar before loading a level!
spec_allow_bots                          : 0        : , “sv”, “nf”     : Can we spectate bots in coop?
spec_death_fade_in_duration              : 3        : , “sv”           : Fade in duration from dying -> spectator
spec_death_fade_out_delay                : 0        : , “sv”           : Death fade out delay
spec_death_fade_out_duration             : 1        : , “sv”           : Fade out duration from dying.
spec_freeze_deathanim_time               : 2        : , “sv”, “cheat”, “rep” : The time that the death cam will spend watching the player’s ragdoll before going into freeze cam
spec_freeze_distance_max                 : 80       : , “sv”, “cheat”, “rep” : Maximum random distance from the target to stop when framing them in observer freeze cam when t hey are far away from the camer
spec_freeze_distance_min                 : 60       : , “sv”, “cheat”, “rep” : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_enable                       : 0        : , “sv”, “rep”    : Toggle FreezeCam
spec_freeze_fov                          : 65       : , “sv”, “cheat”, “rep” : FOV while in FreezeCam
spec_freeze_roll                         : -15      : , “sv”, “cheat”, “rep” : Camera roll tilt while freeze cam is active.
spec_freeze_time                         : 4        : , “sv”, “cheat”, “rep” : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   : 0        : , “sv”, “cheat”, “rep” : Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_zoffset_max                  : -10      : , “sv”, “cheat”, “rep” : Maximum random z distance from the target to stop when framing them in observer freeze cam.
spec_freeze_zoffset_min                  : -20      : , “sv”, “cheat”, “rep” : Minimum random z distance from the target to stop when framing them in observer freeze cam.
spike                                    : cmd      :                  : generates a fake spike
ss_map                                   : cmd      :                  : Start playing on specified map with max allowed splitscreen players.
ss_voice_hearpartner                     : 0        :                  : Route voice between splitscreen players on same system.
star_memory                              : cmd      :                  : Dump memory stats
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
step_spline                              : 0        : , “sv”           :
lliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay              : 5        :                  : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty                  : 1        :                  : Puts the server into extremely low CPU usage mode when no clients connected
sv_hud_deathmessages                     : 0        : , “sv”, “nf”, “rep” :
sv_hud_deathmessages_spectator           : 0        : , “sv”, “nf”, “rep” : Show death notices to people spectating?
sv_hud_scoreboard_show_kd                : 1        : , “sv”, “nf”, “rep” :
sv_hud_targetindicator                   : 1        : , “sv”, “nf”, “rep” :
sv_infected_damage_cutouts               : 1        : , “sv”, “rep”    :
sv_infinite_ammo                         : 0        : , “sv”, “cheat”, “rep” : Player’s active weapon will never run out of ammo
sv_lagcompensationforcerestore           : 1        : , “sv”, “cheat”  : Don’t test validity of a lag comp restore, just do it.
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                           : 0        : , “a”            : Log server information to only one file.
sv_logbans                               : 1        : , “a”            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If truee when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 0        :                  :
sv_logecho                               : 1        : , “a”            : Echo log information to the console.
sv_logfile                               : 1        : , “a”            : Log server information in the log file.
sv_logflush                              : 0        : , “a”            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , “a”            : Folder in the game directory where server logs will be stored.
sv_logsecret                             : 0        :                  : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_map_voting                            : 1        : , “sv”, “nf”, “rep” : Is map voting enabled?
sv_massreport                            : 0        : , “sv”           :
sv_master_legacy_mode                    : 1        :                  : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket              : 1        :                  : Use the game’s socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       :                  : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks              : 8        : , “sv”           : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes                       : 128      :                  :
sv_maxcmdrate                            : 64       : , “rep”          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 0        : , “rep”          : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
sv_maxroutable                           : 1200     :                  : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate                         : 64       : , “rep”          : Maximum updates per second that the server will allow
sv_memlimit                              : 0        : , “cheat”        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate                            : 10       : , “rep”          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 5000     : , “rep”          : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                         : 10       : , “rep”          : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities           : 32       :                  :
sv_multiplayer_sounds                    : 20       :                  :
sv_mumble_positionalaudio                : 1        : , “sv”, “rep”    : Allows players using Mumble to have support for positional audio.
sv_name_change_limit                     : 10       : , “sv”           :
sv_new_delta_bits                        : 1        :                  :
sv_noclipaccelerate                      : 5        : , “a”, “sv”, “nf”, “rep” :
sv_noclipduringpause                     : 0        : , “sv”, “cheat”, “rep” : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , “a”, “sv”, “nf”, “rep” :
sv_nwi_banlist                           : 0        : , “sv”, “nf”, “rep” :
sv_nwi_banlist_show                      : 0        : , “sv”           :
sv_parallel_packentities                 : 1        :                  :
sv_parallel_sendsnapshot                 : 1        :                  :
sv_password                              : 0        : , “nf”, “prot”, “norecord” : Server password for entry into multiplayer games
sv_pausable                              : 0        :                  : Is the server pausable.
sv_player_stuck_tolerance                : 10       : , “sv”, “cheat”  :
sv_playerperfhistorycount                : 20       : , “sv”           : Number of samples to maintain in player perf history
sv_playlist                              : 0        : , “sv”, “rep”    : Matchmaking playlist
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_pure                                  : cmd      :                  : Show user data.
sv_pure_consensus                        : 100000000 :                  : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime                       : 900      :                  : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation                      : 1        : , “a”, “sv”      : Skips SetupBones when npc’s are outside the PVS
sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
sv_radial_cooldown                       : 2        : , “sv”, “rep”    : Wait time between radial commands
sv_radial_cooldown_spotting              : 10       : , “sv”, “rep”    : Wait time between radial spotting commands
sv_radial_marker_duration                : 15       : , “sv”, “rep”    : How long do radial markers persist in the world.
sv_radial_marker_duration_attack         : 7        : , “sv”, “rep”    : How long does the waypoint marker persist.
sv_radial_marker_duration_waypoint       : 120      : , “sv”, “rep”    : How long does the waypoint marker persist.
sv_radial_spam_cooldown                  : 3        : , “sv”, “rep”    : How long until spam counter resets
sv_radial_spam_delay                     : 0        : , “sv”, “rep”    : How much to increase delay by if radial commands are being spammed
sv_radial_spam_delay_leaderfrac          : 0        : , “sv”, “rep”    : Apply this fraction to spam delays for squad leaders
sv_radial_viewcone_enemy                 : 0        : , “sv”, “cheat”, “rep” : Viewcone for radial menu FoV enemy check
sv_radial_viewcone_objective             : 0        : , “sv”, “cheat”, “rep” : Viewcone for radial menu FoV objective check
sv_ragdoll_max_fps                       : 30       : , “sv”           : Clients with framerates less than this will reduce the ideal number of ragdolls to display
sv_ragdoll_max_remove_per_frame          : 1        : , “sv”           :
sv_ragdoll_maxcount                      : 25       : , “sv”           : Server will only show this many ragdolls
sv_ragdoll_min_fps                       : 10       : , “sv”           : Clients with framerates less than this will only show 1 ragdoll of each type
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans                    : 1        :                  : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize                    : 1024     :                  : The maximum number of bytes to allow in a command packet
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_regeneration_wait_time                : 1        : , “sv”, “rep”    :
sv_region                                : 255      :                  : The region of the world to report this server in.
sv_reservation_grace                     : 5        :                  : Time in seconds given for a lobby reservation.
sv_reservation_timeout                   : 45       :                  : Time in seconds before lobby reservation expires.
sv_runcmds                               : 1        : , “sv”           :
sv_script_think_interval                 : 0        : , “sv”           :
sv_search_key                            : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showdamage                            : 0        : , “sv”, “rep”    : Shows base damage below what sv_showimpacts would show, and if a player was hit he’ll show the damage he took above it (as heal
sv_showdebugtracers                      : 0        : , “sv”, “rep”    : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps                         : 0        : , “sv”, “cheat”, “rep” : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes                          : -1       : , “sv”, “cheat”  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showimpacts                           : 0        : , “sv”, “rep”    : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_text                      : 0        : , “sv”           : Show debug text relating to bullet penetration?
sv_showimpacts_time                      : 4        : , “sv”, “rep”    : Time that impacts are shown for.
sv_showladders                           : 0        : , “sv”           : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation                   : 0        : , “sv”, “cheat”  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showplayerhitboxes                    : 0        : , “sv”, “rep”    : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showplayerpositions                   : 0        : , “sv”, “cheat”, “rep” :
sv_showtags                              : cmd      :                  : Describe current gametags.
sv_showvminteraction                     : 0        : , “sv”, “cheat”, “rep” :
sv_shutdown                              : cmd      :                  : Sets the server to shutdown when all games have completed
sv_skip_wounds                           : 1        : , “sv”           :
sv_skyname                               : 0        : , “a”, “sv”, “rep” : Current name of the skybox texture
sv_SlowOnHit                             : 1        : , “sv”           :
sv_sound_discardextraunreliable          : 1        :                  :
sv_soundemitter_reload                   : cmd      :                  : Flushes the sounds.txt system
sv_soundemitter_trace                    : -1       : , “sv”, “rep”    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
sv_specaccelerate                        : 5        : , “a”, “sv”, “nf”, “rep” :
sv_specnoclip                            : 1        : , “a”, “sv”, “nf”, “rep” :
sv_specspeed                             : 3        : , “a”, “sv”, “nf”, “rep” :
sv_stats                                 : 1        :                  : Collect CPU usage stats
sv_steamgroup                            : 0        : , “nf”           : The ID of the steam group that this server belongs to. You can find your group’s ID on the admin profile page in the steam comm
sv_steamgroup_exclusive                  : 0        :                  : If set, only members of Steam group will be able to join the server when it’s empty, public people will be able to join the ser
sv_stopspeed                             : 75       : , “sv”, “nf”, “rep” : Minimum stopping speed when on ground.
sv_stopspeed_prone                       : 45       : , “sv”, “nf”, “rep” : Minimum stopping speed when on ground and prone.
sv_strict_notarget                       : 0        : , “sv”           : If set, notarget will cause entities to never think they are in the pvs
sv_tags                                  : 0        : , “nf”           : Server tags. Used to provide extra information to clients when they’re browsing for servers. Separate tags with a comma.
sv_teststepsimulation                    : 1        : , “sv”           :
sv_thinktimecheck                        : 0        : , “sv”           : Check for thinktimes all on same timestamp.
sv_threaded_init                         : 0        : , “sv”           :
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
sv_turbophysics                          : 1        : , “sv”, “rep”    : Turns on turbo physics
sv_unlockedchapters                      : 1        : , “a”, “sv”      :
sv_validate_edict_change_infos           : 0        :                  : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voicecodec                            : 0        :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable                           : 1        : , “a”, “nf”      :
sv_vote_allow_spectators                 : 0        : , “sv”           : Allow spectators to vote?
sv_vote_failure_timer                    : 300      : , “sv”           : A vote that fails cannot be re-submitted for this long
sv_vote_issue_botcount_allowed           : 1        : , “sv”, “rep”    : Can people hold votes to change AI count?
sv_vote_issue_botcount_min_population    : 0        : , “sv”           : The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_ratio         : 0        : , “sv”           : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botdifficulty_allowed      : 1        : , “sv”, “rep”    : Can people hold votes to change AI difficulty?
est scripts.
testscript_running                       : 0        :                  : Set to true when test scripts are running
think_limit                              : 0        : , “sv”, “rep”    : Maximum think time in milliseconds, warning is printed if this is exceeded.
thread_test_tslist                       : cmd      :                  :
thread_test_tsqueue                      : cmd      :                  :
threadpool_affinity                      : 1        :                  : Enable setting affinity
threadpool_cycle_reserve                 : cmd      :                  : Cycles threadpool reservation by powers of 2
threadpool_reserve                       : 0        :                  : Consume the specified number of threads in the thread pool
threadpool_run_tests                     : cmd      :                  :
timeleft                                 : cmd      :                  :
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
trace_report                             : 0        : , “sv”           :
tv_allow_camera_man                      : 1        : , “sv”           : Auto director allows spectators to become camera man
tv_allow_static_shots                    : 1        : , “sv”           : Auto director uses fixed level cameras for shots
tv_autorecord                            : 0        :                  : Automattically records all games as SourceTV demos.
tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
tv_chatgroupsize                         : 0        :                  : Set the default chat group size
tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_debug                                 : 0        :                  : SourceTV debug info.
tv_delay                                 : 30       : , “sv”           : SourceTV broadcast delay in seconds
tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        : , “nf”           : Activates SourceTV on server.
tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_name                                  : 0        :                  : SourceTV host name
tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
tv_password                              : 0        : , “nf”, “prot”, “norecord” : SourceTV password for all clients
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_relaypassword                         : 0        : , “nf”, “prot”, “norecord” : SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
tv_transmitall                           : 0        : , “rep”          : Transmit all entities (not only director view)
unbind                                   : cmd      :                  : Unbind a key.
unbindall                                : cmd      :                  : Unbind all keys.
unbindalljoystick                        : cmd      :                  : Unbind all joystick keys.
unbindallmousekeyboard                   : cmd      :                  : Unbind all mouse / keyboard keys.
unpause                                  : cmd      :                  : Unpause the game.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
user                                     : cmd      :                  : Show user data.
users                                    : cmd      :                  : Show user info for players on server.
version                                  : cmd      :                  : Print version info string.
view_punch_decay                         : 11       : , “sv”, “cheat”, “rep” : Decay factor exponent for view punch
view_recoil_tracking                     : 0        : , “sv”, “cheat”, “rep” : How closely the view tracks with the aim punch from weapon recoil
viewmodel_fov                            : 56       : , “sv”, “cheat”, “rep” :
violence_ablood                          : 1        :                  : Draw alien blood
violence_agibs                           : 1        :                  : Show alien gib entities
violence_hblood                          : 1        :                  : Draw human blood
violence_hgibs                           : 1        :                  : Show human gib entities
vis_force                                : 0        : , “sv”, “cheat”  :
vismon_poll_frequency                    : 0        : , “sv”, “cheat”  :
vismon_trace_limit                       : 12       : , “sv”, “cheat”  :
voice_debugfeedbackfrom                  : 0        :                  :
voice_inputfromfile                      : 0        :                  : Get voice input from ‘voice_input.wav’ rather than from the microphone.
voice_mute                               : cmd      :                  : Mute a specific Steam user
voice_player_speaking_delay_threshold    : 0        : , “sv”, “cheat”  :
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into ‘voice_micdata.wav’ and ‘voice_decompressed.wav’
voice_reset_mutelist                     : cmd      :                  : Reset all mute information for all players who were ever muted.
voice_serverdebug                        : 0        : , “sv”           :
voice_show_mute                          : cmd      :                  : Show whether current players are muted.
voice_unmute                             : cmd      :                  : Unmute a specific Steam user, or all to unmute all connected players.
voice_xsend_debug                        : 0        :                  :
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won’t ever sleep
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_counters                           : 0        :                  :
vprof_counters_show_minmax               : 0        :                  :
vprof_dump_counters                      : cmd      :                  : Dump vprof counters to the console
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval                    : 0        :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy               : 0        :                  : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse                  : 0        :                  : Whether to use most terse output
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd      :                  : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : Stop recording vprof data
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_scope_entity_gamephys              : 0        : , “sv”           :
vprof_scope_entity_thinks                : 0        : , “sv”           :
vprof_server_spike_threshold             : 999      :                  :
vprof_server_thread                      : 0        :                  :
vprof_think_limit                        : 0        : , “sv”           :
vprof_to_csv                             : cmd      :                  : Convert a recorded .vprof file to .csv.
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group (‘disable’ to disable)
vx_do_not_throttle_events                : 0        :                  : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
weapon_showproficiency                   : 0        : , “sv”           :
weapon_throw_force                       : 2000     : , “sv”, “cheat”, “rep” :
wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
wpn_debug_active_weapon                  : 0        : , “sv”, “cheat”, “rep” :
wpn_shot_bias_max                        : 1        : , “sv”, “rep”    :
wpn_shot_bias_min                        : -1       : , “sv”, “rep”    :
wpn_showanimations                       : 0        : , “sv”, “cheat”, “rep” :
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
xc_crouch_debounce                       : 0        : , “sv”           :
xlsp_force_dc_name                       : 0        :                  : Restrict to xlsp datacenter by name.
z_added_light_max                        : 0        : , “sv”, “rep”    :

z_added_light_min                        : 0        : , “sv”, “rep”    :

1751 total convars/concommands

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